FAQ
Q: How long have you been working on this?
A: On and off since August 2008, mostly off.
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Q: What is it coded in?
A: 100% C++ with some stl, no boost.
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Q: Is there OpenGL rendering in the works?
A: Probably not.
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Q: What DirectX version would it require?
A: I support Direct3D 11 only.
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Q: Is the engine available for download?
A: Not at the moment but hopefully eventually.
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Q: What third party libraries do you use?
A: Freetype for getting font bitmaps, alhem sockets which is a C++ sockets wrapper, ZThreads for mutexes and thread creation, and mysql++ a C++ wrapper to the MySQL API.
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Q: What do you do irl?
A: I work in game development.
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Q: How long have you been programming in C++?
A: Since about 2007.
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Q: How long have you been working with DirectX?
A: This project is the first thing I’ve made, so since 2008.
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Q: What are your future plans for the engine?
A: I’d like to eventually release it as an empty shell with no wow-specific stuff in it, so you could build any game you wanted with it.
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Q: How can I contact you?
A: Send me a message on here or on Modcraft forums (same username).
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Q: Do you use facebook/twitter/etc/etc and can I friend you?
A:Yes and no respectively.
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Q: This is stupid. Why would you spend so much time on this?
A: Education.
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Q: You’re doing ‘x’ wrong, you should be doing ‘y’, idiot.
A: I guess you’re just smarter than I am. Maybe you should make an engine!
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Q: I’m interested in the project and would like to work on it. Is it on github or anything?
A: I appreciate your interest but this is for my own learning purposes and I’ll learn a lot less if a bunch of other people work on it. If and when I release the engine you can do whatever.